That's ok, except that I am trying to learn how to use XNA to develop Windows games and applications. It turns out that there is support for keyboard and mouse as well.
I have added the following lines of code into the beginning of the Update() method of the Game1.cs class file.
KeyboardState keyState = Keyboard.GetState();
if (keyState.IsKeyDown(Keys.Escape))
this.Exit();
Now, you can terminate the runtime window by hitting the Escape key.
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